Glossary of
Sídhí Terms
Blood Thirst - The uncontrollable urge of a vampire to
drink human blood from a specific person.
Bristle Flowers – A flowering vine with quarter sized flowers.
Each flower has five yellow petals with a brilliant red center. The name
bristle is derived from the hundreds of teeny-tiny thorns sprouting around the
outer-edge of each petal. Bristle flowers prefer shaded growing conditions.
Chameleon – Chameleon
are race of people from Sídhí. Three to four feet tall, slender, and covered
from head to toe with short, thick black fur like that of an otter. They have
solid black eyes and sharp white teeth. If injected with raw synth crystal they
Change into an umbra.
Chi’Kehra – Chi’Kehra is the title for the true elf
monarch. In known history, there have only been two. Every elf baby is tested
at birth; the baby’s hand is sliced open and dipped into pure synth crystal.
Any child that has a scar after this process is declared as the ultimate elf
leader, Chi’Kehra. The Chi’Kehra is the only person that can completely
manipulate synth crystal in its pure form.
Cyclops – Cyclops are a rare race of people preferring
to live in caves with a large source of water. The very solitary race primarily
eats meat. They are not picky where the meat comes from. They have very unique
abilities.
Dragon – 1.) Dragon shifters are a race of people
originally from Sídhí. They have the ability to change their shape to that of a
specific animal/dragon. Each sub-race (Clan) has various strengths provided by
the synth crystal in their blood. A person’s first shift into dragon can take
place before or after puberty. A shifter in human form smells human. They
consider the term shapeshifter a
slur, as they are dragon. 2.) Dragons are a very intelligent, and highly
dangerous, Sídhí animal.
DeLeigh Clan – The
DeLeigh is group of dragons, not necessarily related by blood, that have the
gift of seeing a person’s aura.
Dhark elves – A dhark elf is an elf that lives in one
of the Dhark Valleys. There is no physical difference between elves and dhark
elves. Dhark elves simply have a different life style than elves.
Dhark Empire (aka Empire) - The Dhark Empire is a made-up of
independent dhark valleys. Many Sídhí refer to the Dhark Empire as simply the
Empire or call it the Dhark Valley, lumping all of the dhark valleys into one.
Dyrst’Lye Clan – A nearly extinct clan of dragon shifters whose
gift can destroy a blooming lifeBud before a bond is created between lifeMates.
Dragons within the clan are not necessarily related by blood.
Elves - Race of people originally from Sídhí. The have
a rigidly strict code of honor. They give an oath of fealty to whomever they
choose. First, they always give a blood oath of fealty to the unknown
Chi’Kehra, second oath goes to their house, and third oath may go to their
valley or their liege lord. Due to synth crystal, they have increased sense of
smell, sight, strength and mental capabilities. They have pointed ears,
approximately a half inch to one inch taller than a mundane human’s ear. The
pupil (black center) and the iris (colored portion of their eye) are larger
than a mundane human’s eye.
Enchanter - An
enchanter is a sub-race of fairy. Enchanters are split into two caste, merchant
and warrior. Enchanters have the ability to manipulate the molecular structure
of an item. Some enchanters can manipulate living things, such as flowers and a
person's hair color. Other enchanters can manipulate inanimate objects such as
silver or computers.
Fairy - Race of people originally from Sídhí. Each
fairy has various strengths provided by the synth crystal in their blood. Very
secretive race. Most live in Atlantis Valley, which covers large swaths of land
and all of the North and South Atlantic Oceans. Five castes: Royal, warrior,
merchant, common, and servant. The five castes (aka class) contain hundreds of
sub-races, such as siren, pixie, nymphs, changelings, dwarves, leprechaun,
brownie, banshee, harpy, phoenix, enchanter, mermaid, mystic… Physical and
paranormal attributes vary widely between sub-races.
Fluttle bird – It
is a small fist-sized bird with bright red eyes and pink feathers, ranging from
light pink to hot pink. It prefers to eat small insects.
For’Syth Clan – A clan of dragons that have the gift of
foresight. Dragons within the clan are not necessarily related by blood.
Foresight – The ability to see glimpses of the future
that may or may not change. Several races have a touch of foresight.
Furble Tree – A native Sídhí tree that has blue bark &
needles. In the wild, it is found primarily in mountainous regions. There are
several varieties from dwarf to trees over 100 feet tall. The trees are popular
for building as once they are cut, the grains of the wood turn a darker blue
creating a unique pattern. Note: Burning furble wood has blue flames. It smells
like a cross between hickory and pine with a touch of vanilla.
Gateway (aka portal) - A gateway is a permanent ‘doorway’ that allows people or
inanimate objects to travel instantly between Earth and valley (see valley) or
between valleys. A mundane human cannot see a gateway, but they can go through
a gateway if touching a Sídhí or holding a piece of synth crystal.
Glimmer moss (aka glitter moss) – A form of moss distantly
related to glow moss that glitters at night. It is normally found in most
valleys anywhere normal moss can be found such as tree trunks, rocks, rotting
vegetation…
Glow moss – A prolific form of moss that glows. The most
common form is cave moss. The moss glows in a variety of colors when disturbed.
Another form of glow moss is found above ground.
Gnome – Gnomes are native race of Sídhí. They are no
stronger than a mundane human. They are short, growing no taller than three
feet and have wrinkled skin like a Sharp Pei. They have pale skin and yellow
eyes. They prefer a diet of insects, sugar, and fruit. They are very vindictive
and love practical jokes.
Halfling – A halfling is an individual who is half one
race and half another.
Hibbet – A hibbet is a nocturnal animal the size of a
baseball. It is rarely seen in the daytime. Its wings and feathered body are
brown. The four black legs are scaled and frog-shaped for hopping. It hoots
like a small owl, but also has a chirping sound used with its young. Omnivore,
but prefers small insects.
Khatt – A khatt is a large Sídhí animal. Very family
orientated. They live in large herds. Babies are called kit - litters of three
to five. Omnivore, though they prefer meat. They will adopt a human upon
occasion. Long lived - several centuries.
Khr'Vurr – The Khr'Vurr is a fanatical group of dragons,
also known as Freedom Fighters.
LifeMate – When a person is drawn toward another person
by the synth crystal in their blood. Two people who are perfect soul mates. Two
people who fall in love and bond. LifeMates are miserable when apart from each
other.
LifeBond - The lifeBond is a permanent mental bond
between two lifeMates. The bond allows them to feel each other’s emotions. The
bond cannot be broken once formed.
LifeBud - The LifeBud is a physical organ in a Sídhí
brain that allows a lifeBond to be created between two lifeMates. The bud can
be destroyed before a bond is created, but not afterward.
Markles - A red plant with tall bamboo like stalks. The
tip of each stalk ends in a ball of pink finger-like protrusions. They catch
and eat insects with the finger-like protrusions. If approached or hit/broken,
they spew a red, sticky substance.
Mia Cara - Literal translation: my beloved.
Morag - A nocturnal insect with a blackish oval body
with grooved wings and several dozen legs. It makes an irritating
buzzing/belching sound, but is not very loud.
Mundane (human) – A mundane is a normal human with no
synth crystal in their blood, normally born on Earth. Some valleys have a few
mundane settlements. The Dhark Valleys keep mundane humans as servants/slaves
and a source of blood for their large vampire population.
Olitiau – An
olitiau is a Sídhí animal that looks like a giant bat. Adults are approximately
the size of a large dog. They prefer fresh meat.
Phoenix – 1. A
race of winged people originally from Sídhí; they have not been seen or heard
from in four thousand years. They are the strongest of fairy within the warrior
caste. The wings of a phoenix cover a spectrum of colors, but are primarily
mixtures of red, black and/or white. The eyes of a phoenix turn silver when
emotional, a reaction that can turn deadly to others.
2. A bird that drips
fire off brilliant red wings. Unlike the Earth myth, they are not reborn.
Pixie - Race of people originally from Sídhí who are
smaller in stature, slender with sharper features. They are a sub-race of
fairy.
Pocket vines – A
vine originally from Earth called Dutchman’s Pipe. It was enhanced by fairies
to grow sturdy pockets.
Port – See
teleport.
Pre-pub - A Sídhí young person before or during
puberty.
Puberty - The developmental period every teenage Sídhí
goes through. In a twenty-one day period, a Sídhí youth will start out
stick-thin and develop into their adult body and abilities. The youth is always
hungry during this time.
The Second Dimensional Balloon Theory - During the
Great War, Chi’Kehra (see Chi’Kehra) gathered tremendous amounts of raw synth
crystal and began pushing the raw energy into the gateways connecting Earth and
Sídhí. Before he could finish - whatever he planned - he died. The energy had
no guidance. The gateways overloaded and all the energy exploded outward toward
Earth. The explosion created massive valleys, teleporting all living creatures
from Sídhí to Earth, and permanently sealing the gateways between Sídhí and
Earth.
Shapeshifter (aka shifter) - Race of people originally
from Sídhí. They have the ability to change their shape to that of a specific
animal. Each sub-race has various strengths provided by the synth crystal in
their blood. A person’s first shift can take place before or after puberty. A
shifter in human form smells human. Known shifters include wolf, khatt, and
dragon.
Sídhí (aka Immortal or home world) - 1. A Sídhí is a
person that originally lived (or descended from people who lived) on the home
world of Sídhí. 2. A formally mundane human who has been injected with pure
synth crystal or received a venomous bite from a vampire. 3. Sídhí is the
original home world of non-mundane humans.
Sídhí is pronounced: Sid He
Snake Vine – Snake vine is a naturally growing vine that
has the feel and weight of a snake. It is found in most Sídhí forests, curling
around the upper branches of large trees.
Sprite – A tiny Sídhí animal with a (somewhat) humanoid
shape. Sprites average two inches tall with four arms and four propeller shaped
wings that are iridescent, sparkling in the sunshine and glowing at night. They
have a silvery chirping sound. Diet includes grass, nuts, and honey. Sprites
are very colorful, ranging from hot pink to steel blue to dark green. A few
varieties include mountain sprites, meadow sprites, river sprites, hay sprites,
and swamp sprites.
Synth Crystal - 1. The purest form of energy, it
was created by the highly advanced Ancient Ones on the home world of Sídhí tens
of thousands of years ago. Synth crystal makes normal (mundane) people immortal
and increases all of their natural abilities. It also gives them other
extra-ordinary abilities. 2. It is the strongest known substance on Earth or
Sídhí 3. Each source (or spring) of crystal has a slightly different set of
characteristics in it.
Synth Crystal Spring - A spring of Synth Crystal can be
grown. Crystal in liquid form is poured into an underground chasm or cavern.
The crystal grows until it fills the underground abyss. Each spring is subtly
different as the crystal leeches microscopic material from the surrounding
nature. Pools of Synth Crystal can be seen above ground, but growth (expansion)
can only take place underground.
Teleportation (aka port) – Teleportation is the ability
of a vampire or dragon shifter to move from one location to another in the
blink of an eye.
TèVarrn Prison – A
massive prison in the Dhark Empire that is underground. It is a warren of dead
end tunnels and traps.
Trolls – A
troll is a smart Sídhí animal. There are different subspecies including swamp,
cave, and forest trolls. Subspecies are distinguished by color. Swamp troll are
shades of green. Forest trolls are splotched green and brown. Cave trolls are
red to deep burgundy. They live in large packs dominated by the largest male.
If a troll is seen, you better run. Its pack mates will be near.
Umbra - Race of people originally from Sídhí, believed
extinct. They had a very slight odor, a very mild aroma of sea salt; most
immortals could not smell them. Very short black fur covered their entire body.
Like an otter, the fur was water repellent. The fur also acted as insulation
that entirely muffled their heartbeat. They had poisonous teeth and claws. They
had the ability to disappear like a chameleon.
Valley - A second dimensional valley covers the same
geographical terrain as Earth does. Most Sídhí live within the protection of a
valley. A valley can only be entered by a gateway or by porting. Valleys were
created thousands of years ago. The most respected theory of how valleys came
into existence is The Second Dimensional Balloon Theory.
Vikings – The Vikings are a race of Sídhí who live in
one of the very far Northern Valleys.
Vampire - Race of people originally from Sídhí. Due to
synth crystal, they have increased sense of smell, sight, strength, mental
capabilities, teleporting ability, retractable incisors, and retractable claws.
A vampire has the ability to suck blood or bite with venom. Their venom can
Change a mundane human into an immortal vampire.
Clan vampire - Vampires who eat normal/solid human
food and (may or may not) drink the blood of a mate or that of an animal. In
direct sunshine, their eyes turn solid black with no whites. They have a strict
code of honor. They detest dhark vampires and elves.
Dhark
vampire (aka Exile)
- Vampires who drink the blood of humans and do not eat solid food. In direct
sunshine, their eyes turn solid red with no whites.
Vürst
Clan
– Clan of dragons (believed to be extinct) that can raise spikes along their
back, neck and tail.
Witch - A witch is
evil. Born as a druid that turns to the dark arts, they kill people, sucking
the life essence out of their victims. The ill-gotten power turns their skin to
a putrid green.