Sunday, August 7, 2011

Sídhí History IV

Sídhí: The home world

I'll apologize right now Sídhí History IV is extremely boring. This will be the final part of the Sídhí History series unless I'm requested to write more.

It took years, but eventually the synth crystal spread out like veins under the crust of the land, creating springs and underground streams. Each Spring of Crystal was unique; it absorbed characteristics from its surrounding environment.

I've seen copies of the Last Scientist's diary or 'scientific journal.' He never realized the synth crystal would absorb the elements surrounding it, changing each Crystal Spring in the tiniest way. He didn't know these tiny changes would create dozens of different races once people became infected with synth crystal.

Essentially, every Crystal Spring Changed the people within a specific geographic location creating a wide variety of synth enhanced races across the face of Sídhí.

The Elfhiem Empire - The eyes of the elves changed, not in shape, but in color. The iris grew until nearly no white showed and the pupil became larger. Their ears grew more pointed and a bit taller, becoming very sensitive to physical touch. An elf is marginally faster than most other races.

The Northern VamPyre - The vampires became walking weapons with fingernails that extended into bear-like claws. The slightly pointed canine teeth became retractable fangs. They now had the ability to suck blood. Vampires who lived primarily on blood had solid blood red eyes in direct sunshine. Those who ate solid foods had solid black eyes in direct sun.

The bite of a vampire has three outcomes. First, a simple bite that sucked blood from the victim. Second, a bite that injected venom into the victim and Changed that person into a vampire. Third, a bite between mates that injected a sexual stimulant into the mate's bloodstream.

The Shifting Highlands - The amber eyes of a shifter changed into various colors depending on the sub-race. The eyes of a shifter either glow or change color when emotions run high. Shifters received the ability to change their shape into a specific animal, growing stronger as they aged. Dragon, khatts, and werewolves are among the known sub-races.

The Atlantis Continent - The people of Atlantis had the widest changes and were not uniform at all. Called Fairy as a race, they have five castes: Royal, Warrior, Merchant, Artist, and Common. Among those castes are numerous sub-races including nymphs, sirens, & pixies.

Gnome Grotto - The eyes of a gnome became a uniform pale yellow. They have short, fuzzy red hair. The tallest among them are no taller than four feet. They are very slender with wrinkly faces, like a Shar Pei puppy.

The people of Sídhí have seven senses: sight, smell, taste, hearing, touch, telepathy, and instinct. The strength of each sense varies widely between the races.
Of course, there are also many anomalies, including teleportation. Several races can teleport including vampires and dragons.

This is not a complete listing of races or abilities that would be impossible for a simple mundane like myself to record.

Until next time - Jodie B. Cooper

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